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NPC Generator

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Advanced [show]


Heward Reed, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He is wearing a long, black, dusty cloak. His golden hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and human compassion

Ideals: Philantrophist. Flaws: Lazy, Disease, Racist. Bonds: Attractive, Job. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Heward Reed, Male Human Warlock 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp.


Social Check DCs


Odo Carlton, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a grey coat with black slacks. He is portly but not overly obese. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his blue eyes.

Personality: He has always had a great fascination with Human culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Knight, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and human compassion

Flaws: Racist, Antagonistic, Insomniac. Bonds: Poor, Job. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Carlton, Male Human Monk 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5

Possessions: 120 pp. Tourmaline (110 gp).


Social Check DCs


Conrad Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and violet robe with the hood down. His skin is fair and his fingers are delicate and long. He keeps his long golden hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and he seems to be bored by most things

Ideals: Gifted. Flaws: Shy, Impulsive, Mundane. Bonds: Attractive. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Conrad Walpole, Male Human Cleric 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 65 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)11 (+0) 16 (+3)11 (+0)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 90 pp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Brewer uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His black hair is lengthy. He has several tiny aquamarine earrings on each ear.

Personality: Calm and collected, he is a well trained Brewer. Flattery will make him almost putty in your hands.

History: Born in the west to a Brewer, Ernest learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up sai and armor he uses now. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Selfish. Bonds: Job, Rich, Nature, Family. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Ernest Walcott, Male Human Warlock 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. White pearl (110 gp). Blue quartz (12 gp). Deep green spinel (110 gp). Violet garnet (600 gp). 1 Minor magic item.


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his shortbow ready. He has a very tight haircut. He has several tiny jet earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north, but his parents moved at a very young age to the west. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Immigrant. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Trym Heiser, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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