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NPC Generator

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Advanced [show]


Cory Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His hair is long and golden with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His fierce green eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Cory Clapham, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)7 (-2) 12 (+1)14 (+2)
Skills Athletics +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Heavy wooden shield. 1 Darkwood Shield.


Social Check DCs


Henry Chatham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He has a silver handlebar mustache and slicked back silver hair. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, his parents were killed by a gnolls raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Depressed, Mundane. Bonds: Poor, Military, Enemies. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Henry Chatham, Male Human Cleric 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 3000 sp. Pink diamond (3000 gp). Sardonyx (60 gp). White pearl (120 gp).


Social Check DCs


Solomon Middleton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear red pants and tee shirts. He is an epitome of beauty. His hair is long and chestnut with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a body guard and was forced into it by his family

Ideals: Gifted. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Solomon Middleton, Male Human Bard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)16 (+3) 15 (+2)9 (-1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 6000 cp. Zircon (20 gp). Jet (60 gp). Iolite (20 gp).


Social Check DCs


Dean Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Guard. With a patchy brown beard and wild brown hair. His eyes are hazel and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Dean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dean's mother didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's in love; and wants his loneliness to end

Ideals: Athletic. Flaws: Ugly, Antagonistic, Mundane. Bonds: In love, Has a crush. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Dean Lindsay, Male Human Warrior 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 3000 sp. An abacus with copper, silver and gold markers (150 gp). Black velvet mask with numerous citrines (150 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Hayes, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. He wears a broad hat to hide his balding. His eyes are a pleasant violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by brigands. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He's looking for his big break; and revenge

Ideals: Athletic. Flaws: Disease. Bonds: Enemies, Immigrant, Adventurer. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

John Hayes, Male Human Paladin 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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