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NPC Generator

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Advanced [show]


Gilbert Hastings, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. By chance he met his brother recently and the two have been together since.

Motivation: Retire the richest man in the north; and he feels threatened by others

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Rich, Family. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Gilbert Hastings, Male Human Expert 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Wymar Blankley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.

History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Beggar

Voice: Breathy voice

Attributes [hide]

Wymar Blankley, Male Human Adept 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 8 (-1)11 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 9
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Drogo Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His moppish blonde hair is in a traditional bowl cut. He has amber eyes and a tan hat with a yellow feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Sellsword, but he was a colossal failure. He has achieved small success as a Architect.

Motivation: Wants to open a new tavern.

Bonds: Job, Enemies, Poor. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Drogo Wentworth, Male Human Cleric 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 17 (+3)12 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 900 gp. Moss agate (14 gp). Malachite (14 gp). Star ruby (1200 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His long white hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the east, but his parents moved at a very young age to the south. Charles was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Mercenary. Days after completing his studies, news broke out that his hometown was attacked by orcs. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Gresham, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Elton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He is typically in his Priest uniform. He keeps his long auburn hair kept up in a rat tail. He has several tiny jet earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast desert. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Ideals: Opinionated, Logical. Bonds: Job, Rich, Nature. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Anselm Elton, Male Human Wizard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 8000 sp. 1 Everburning torch. 3 Alchemist’s fire.


Social Check DCs

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