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NPC Generator

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Advanced [show]


Tim Nash, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. This green eyed northerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the north; and he is greedy

Ideals: Athletic, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Rich, Mentor. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Tim Nash, Male Human Expert 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Morton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple blue robe with yellow stripes complete with hood. His auburn hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Fighting, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Geoffrey Morton, Male Human Expert 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold Myerscough, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a worn and beaten armor. His right leg appears badly burned and disfigured. His red hair is long and unkept. His eyes are green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Arnold Myerscough, Male Human Expert 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Shane Barney, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dull white sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His whole body is exceptionally muscular. He keeps his white hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: Born to a Carpenter, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family.

Ideals: Persistence. Flaws: Selfish. Bonds: Immigrant, Poor, Family. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Shane Barney, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Gomory Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a green armored body suit, with a simple grey line shooting up and back down. He has a hunchback. With a patchy red beard and wild red hair. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Gomory Hallewell, Male Human Barbarian 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 93 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 19 (+4)5 (-3) 17 (+3)12 (+1)
Skills History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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