Trym Alby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. With bright white hair and a scraggly beard. His brown eyes peer out from beneath his small violet hat.
Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.
History: The child of a Hunter, who enjoyed hunting, Trym was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and he's looking for his big break
Ideals: Athletic, Philantrophist, Gifted. Flaws: PTSD. Bonds: Nature. Occupation: Bounty Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 47 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 600 gp.
Dean Altham, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears tight fitting clothing which further accentuates his frame. His left hand appears badly burned and disfigured. He keeps his long white hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. The war was a terrible time for him, and Dean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Dean hails from a village terrorized by illithids. In his 11th year, his parents were killed by a illithids raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Many illithids want him driven away; and a deep hatred of illithids
Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Gerald Brent, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a grey coat over a red low-cut shirt, and a top hat upon his head. He sports a flattop hair cut. His blue eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Brewer business at a young age. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Optimist. Bonds: Job, Adventurer, Family. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 70 pp.
Randal Van Es, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a white and black robe with the hood down. He keeps his white hair in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: When he was but 7 years old his parents immigrated from the east. Randal was born on a far eastern forest where he grew up under the tutelage of his father, an expert Tanner. Days after completing his studies, news broke out that his hometown was attacked by goblins. Randal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Someone believes him a fraud; and revenge
Flaws: Shy, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Theodoric Graham, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His long brown hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the south, but his parents moved at a very young age to the west. While studying, he fell in love. They married and had a son. He inherited the family business which he has now maintained for 3 years.
Motivation: Expand his business; and balancing his hectic life and new herbalist responsibilities is difficult
Flaws: Depressed. Bonds: Immigrant, Adventurer, In love, Job. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Heavy steel shield.
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