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Advanced [show]


Frederick Alton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. He has black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his singing dream.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Justice, Artistic, Entrepeneur. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Alton, Male Human Wizard 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Goblin, Giant, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 5000 sp.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. His skin is fair and his fingers are delicate and long. His hair is blonde, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Roger was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins.

Bonds: Attractive, Job, Military, Family, Enemies. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Roger Gracey, Male Human Paladin 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)9 (-1) 15 (+2)10 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Sard (30 gp). Blue sapphire (500 gp). Brown-green garnet (110 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Wymar Atherton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt, and he perpetually has his quarterstaff ready. With bright silver hair and a scraggly beard. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Adventurer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Addict, PTSD. Bonds: Job. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Wymar Atherton, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Banded mail. 1 Banded mail.


Social Check DCs


William Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin brown vertical stripes and violet pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Ideals: Justice. Bonds: Job, Nature, Adventurer, Religious. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

William Blackwood, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)6 (-2) 7 (-2)15 (+2)
Skills Nature +0, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Adam Altham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his flail, and is pretty ugly. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Adam is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Adam Altham, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs

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