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Advanced [show]


Adelard Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is lengthy. His eyes are green and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: The child of a Servant, who enjoyed hunting, Adelard was taken on many hunting expeditions. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Adelard Woods, Male Human Expert 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +4, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Norton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His left hand appears badly burned and disfigured. His hair is cut close to his head. His fierce violet eyes like to dwell on things.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Norton, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Alex Harley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and he has a crush on the local hunter

Ideals: Pacifist. Bonds: Has a crush, Slave, Nature, Adventurer. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Alex Harley, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Sardonyx (30 gp). 1 Minor magic item.


Social Check DCs


Charles Bentham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. He wears his white hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: Charles was born with his mother's beautiful face. Charles was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Stableman. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Persistence. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Attractive. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Charles Bentham, Male Human Expert 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Dudley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is greasy and uncared for. He has several tiny ruby earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is frequently practicing swordplay.

History: He got into the Spice Merchant business at a young age. He was an apprentice working in his mother's forge. He struck the Spice Merchant job and began his own company from there.

Motivation: He has money and likes to spend it; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Miles Dudley, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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