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NPC Generator

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Advanced [show]


Drogo Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has shaved his head bald. His half smiles and green eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the east. After coming to the age of reason, Drogo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Wheatley, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 11 (+0)17 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Giant, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he is generally shirtless and showing off his tattooed chest. His auburn hair is cut short with large spiked bangs in the front. His skin is flawless and his green eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many giants want him driven away; and someone believes him a fraud

Ideals: Joker, Entrepeneur. Flaws: Impulsive, Disease. Bonds: Attractive, Enemies. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Bertram Marston, Male Human Commoner 9
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 35 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 5 (-3)14 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 7
Languages Common, Ignan, Giant
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 16000 sp.


Social Check DCs


Raymond Acton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is still thick. His eyes, though not visible through his cowl, are blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.

History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found

Ideals: Impeccable. Flaws: Selfish. Bonds: Religious, Family, Immigrant. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Raymond Acton, Male Human Monk 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 15 (+2)14 (+2)
Skills Nature +0, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Carnelian (60 gp). Amethyst (140 gp). Silver pearl (140 gp).


Social Check DCs


Randal Bing, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly brown, has prominent grey streaks. He has a dull look in his green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Sensitive. Bonds: Rich, Adventurer, Slave, Enemies. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Bing, Male Human Warrior 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Livingstone, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is blonde and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 10th year, his parents were killed by a dire rats raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many dire rats want him driven away.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Enemies, Attractive, Rich. Occupation: Soapmaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Livingstone, Male Human Commoner 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)6 (-2) 13 (+1)14 (+2)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. Moss agate (16 gp). Alexandrite (400 gp). Violet garnet (400 gp). Obsidian (16 gp).


Social Check DCs

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