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NPC Generator

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Advanced [show]


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a small bristly mustache and wavy red hair. He is baby faced.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of eastern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and many orcs want him driven away

Flaws: Fearful, Secretive. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Manfred Milton, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 5000 cp.


Social Check DCs


Shane Addington, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and red with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Shy, Insane, Impulsive. Bonds: Adventurer, Family. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Shane Addington, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Holy water. 3 Tanglefoot bags.


Social Check DCs


Hunter Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and white robe with the hood down. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy white hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Hunter will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Extrovert, Pacifist, Gifted. Bonds: Adventurer, Rich. Occupation: Crown-heir

Voice: Laughs frequently while speaking

Attributes [hide]

Hunter Lindsey, Male Human Cleric 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)17 (+3) 10 (+0)11 (+0)
Skills Animal Handling +3, History +6
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 700 gp. Jet (120 gp). Aquamarine (400 gp). Malachite (14 gp). Fiery yellow corundum (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Gyula, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Dyer does, and is pretty ugly. He has a small bristly mustache and wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.

History: A powerful wizard made him what he is. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Mentor. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Clerebold Gyula, Male Human Aristocrat 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 18 (+4)12 (+1)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 700 gp.


Social Check DCs


Heward Shelly, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears light armors faded through time and improper care. He wears a feathered hat to cover his moderate length brown hair. His fierce brown eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Flaws: Insomniac, Mundane. Bonds: Military. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Heward Shelly, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 12000 cp.


Social Check DCs

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