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Advanced [show]


Solomon Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His blonde hair is unkempt and raggedy. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.

History: He was born in the west, but his parents moved at a very young age to the north. His childhood dream was to be a Navigator, but he was a colossal failure. He became a Layabout soon after.

Motivation: To be a Navigator again; and balancing his hectic life and new layabout responsibilities is difficult

Flaws: Ugly, Selfish. Bonds: Poor, Immigrant, Job. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Solomon Deighton, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Auran, Halfling, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Tiger eye turquoise (11 gp). Star rose quartz (70 gp).


Social Check DCs


Richard Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His long black hair reaches down to his waist. His eyes are brown and catlike.

Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He is obsessed with a lost civilization.

History: Born in the south to a Fletcher, Richard learned a great deal about his father's area of expertise. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new fletcher responsibilities is difficult

Flaws: Insane. Bonds: Has a crush, Adventurer, Job, Nature. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Richard Harrington, Male Human Barbarian 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Hubert Hartford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: The child of a Guard, who enjoyed hunting, Hubert was taken on many hunting expeditions. After coming to the age of reason, Hubert took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and further expansion of business

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Hubert Hartford, Male Human Adept 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Athletics +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. Aquamarine (1200 gp). Carnelian (60 gp). Eye agate (7 gp). Obsidian (7 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Gracey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His blonde hair is slicked back into a classic pompadour. His eyes are likewise green.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. When Geoffrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Flaws: Disease. Bonds: Attractive, Immigrant, Religious, Military. Occupation: Healer

Voice: American accent

Attributes [hide]

Geoffrey Gracey, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 8 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Bertram Atherton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing pastel shirts, loose pants, and blazers most of the time and is in decent physical shape. His hair is long and golden with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Secretive, Insomniac. Bonds: Attractive, Mentor, Nature. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Bertram Atherton, Male Human Ranger 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 17 (+3)14 (+2)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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