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Advanced [show]


Arnold Axton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair is matted, messy, and big. His green eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.

Motivation: He is greedy; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Impulsive, Shy. Bonds: Poor. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Axton, Male Human Druid 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 200 gp.


Social Check DCs


Shane Gentry, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather. His hair is golden and curly. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Insane. Bonds: Guardian, Rich, Family. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Shane Gentry, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)14 (+2) 15 (+2)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald York, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are green.

Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised by priests from a young age. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Theobald's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Miner

Voice: French accent

Attributes [hide]

Theobald York, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)15 (+2) 13 (+1)7 (-2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Amethyst (80 gp). Hematite (11 gp). Tourmaline (80 gp). 2 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Godfrey Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his hand crossbow ready. His brown hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Attractive, Poor. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Kendal, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)17 (+3) 12 (+1)7 (-2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. He wears a colorful flower in his brown hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Attractive, Guardian, Immigrant, Adventurer. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Gentry, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 10 (+0)4 (-3) 13 (+1)10 (+0)
Skills Investigation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. Black velvet mask with numerous citrines (60 gp). Silver comb with moonstones (700 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item.


Social Check DCs

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