Trey Leighton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is golden, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of brigands once and for all.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Bellfounder.
Motivation: Wants to open a new tavern; and sabotage a competitor
Bonds: Poor, Attractive, Job, Enemies, Nature. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Chain shirt. 1 Darkwood Buckler.
Heward Merton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is renowned for his bright blue suits and hats. His long golden hair reaches down to his waist. His gray eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the east. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better world.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Pacifist, Extrovert, Optimist. Bonds: Attractive, Adventurer, Job. Occupation: Spice Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 29000 sp. 1 Minor magic item.
Henry Sharps, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a white shirt with thin red vertical stripes and grey pants. His right hand appears badly burned and disfigured. His silver hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, his parents were killed by a goblins raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Enemies. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Ralf Carlton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in earthy colors with a blue and black handkerchief worn on his right side. His golden hair, when down, is lengthy. His eyes are a pleasant brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He receives visions of the future at random moments
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Ralf took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Greedy. Bonds: Poor, Military. Occupation: Masseuse
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Small steel mirror. 1 Magnifying glass. 1 Masterwork Artisan’s tools.
Peter Rodney, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He usually wears his pastel robe and has his hand crossbow always slung over his shoulder. He has a hunchback. His chestnut hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: To be a Miner again.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Military. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee -1 / 2d6-4, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!