Solomon Clinton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a black and blue handkerchief worn on his right side. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Calm and collected, he is a well trained Banker. He is lazy and tries to find solutions quickly.
History: The child of a Performer, who enjoyed hunting, Solomon was taken on many hunting expeditions. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently the stress of being a Banker has made it difficult for him to sleep.
Motivation: An old rival family wants him found; and sabotage a competitor
Flaws: Ugly, Lazy, Insomniac. Bonds: Job, Nature, Family. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Large well-done wool tapestry (300 gp). 1 Masterwork Heavy wooden shield.
Everard Wentworth, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his hand crossbow ready. He keeps his auburn hair in a flapper bob. His blue eyes dart from person to person.
Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He also hits on women, regardless of circumstances.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Sabotage a competitor; and wants his loneliness to end
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Job, Has a crush. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Violet garnet (800 gp). Obsidian (12 gp).
Robert Halsey, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear brown tank tops with black pants. His black hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.
Motivation: He feels that his past leaves him morally obligated to help; and to prove his worth to the world
Ideals: Professionalism, Gifted. Flaws: Ugly, Impulsive. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 4000 sp.
Hugh Wentworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His hair is chestnut and curly. His eyes are a pleasant green.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.
History: When he was but 3 years old his parents immigrated from the west. Hugh was born on a far western desert where he grew up under the tutelage of his father, an expert Servant. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Immigrant. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
Possessions: 30000 cp. Azurite (10 gp). Obsidian (10 gp). Fiery yellow corundum (1500 gp). Lapis lazuli (10 gp). 1 Minor magic item.
Arnold Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Guard does. His head has been shaved. His face is scarred and worn.
Personality: He hates giants. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Arnold hails from a village terrorized by giants. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Wants to open a new tavern; and revenge
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Enemies, Slave. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 2 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50000 cp.
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