Aldous Ryland, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his longbow always slung over his shoulder. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of eastern immigrants he idolized his father. Aldous was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Emotional. Bonds: Religious, Immigrant, Job. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp.
Bernard Tinley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is typically in his Stableman uniform. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.
History: Born in the north to a Stableman, Bernard learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 15 years.
Motivation: He loathes his own lifestyle.
Ideals: Gifted, Logical. Flaws: Depressed. Bonds: Job, Poor. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points -2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 5 (-3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Azurite (5 gp). Jasper (30 gp). Amber (50 gp). Carnelian (30 gp).
Frederick Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. His golden hair is lengthy and is close to two feet long. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with his god.
History: He was born in the west. A few years later when the east was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To be a Farmer again; and sabotage a competitor
Flaws: Secretive. Bonds: Attractive, Religious, Immigrant, Job. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Chrysoberyl (40 gp). Blue sapphire (400 gp).
Randal Beckwith, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears many layers of old clothing at all times. His golden hair and beard is wavy and long. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the old dungeon and found the beat up mace and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Sculptor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Minor magic item.
Hunter Royston, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He wears a small hat to cover his moderate length red hair. His hazel eyes are passionate and lively.
Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small island village. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Bonds: Attractive, Military, Nature. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Thieves’ tools.
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