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Advanced [show]


Adam Kenley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His hair is short and golden. He has amber eyes and a pastel hat with a grey feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: Gifted from a young age, Adam studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adam took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against brigands; and revenge

Ideals: Philantrophist, Gifted. Bonds: Poor, Nature, Immigrant, Enemies. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Adam Kenley, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)13 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 700 sp.


Social Check DCs


Everard Easton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt, and a wedding ring on his right hand. His golden hair is slicked back into a classic pompadour. He has several tiny emerald earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Everard hails from a village terrorized by orcs. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Fearful. Bonds: In love, Rich, Enemies. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Everard Easton, Male Human Aristocrat 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 30 pp.


Social Check DCs


Bernard Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his blonde hair in a flapper bob. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: He was born in the east, but his parents moved at a very young age to the south. His childhood dream was to be a Locksmith, but he was a colossal failure. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: To protect his home.

Ideals: Artistic. Bonds: Guardian, Immigrant, Job. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Bernard Bentham, Male Human Fighter 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)12 (+1) 6 (-2)14 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Drogo Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin tan vertical stripes and black pants. His golden hair is unkempt and raggedy. He has blue eyes and a green hat with a tan feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered singing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Drogo Enfield, Male Human Aristocrat 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Bentley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His hair is long and silver with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. He has green eyes and a yellow hat with a black feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: Many goblins want him driven away.

Flaws: Antagonistic. Bonds: Attractive, Slave, Enemies, Adventurer. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Henry Bentley, Male Human Paladin 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Brass mug with jade inlays (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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