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NPC Generator

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Advanced [show]


Simon Dalton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted necromantic powers by his dying brother.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Bonds: Rich, Job, Religious, Family. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Simon Dalton, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Browning, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears just a brown suit. He is tall, broad shouldered and powerfully built. His black hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Mason job and began his own company from there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he seems to be bored by most things

Ideals: Optimist, Impeccable. Flaws: Mundane, Greedy. Bonds: Job. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

William Browning, Male Human Warlock 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)14 (+2) 8 (-1)16 (+3)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1000 gp. A necklace of small pink pearls (1000 gp). Carved bone or ivory statuette (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Emsworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a grey vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His long blonde hair is drawn into a two foot long braid. His brown eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Passionate, Logical. Flaws: Ugly, Forgetful, Insane. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Emsworth, Male Human Paladin 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp. Freshwater pearl (15 gp). Jet (90 gp).


Social Check DCs


Chad Upton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He sports a long auburn beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Chad was born in the south. At a young age he loved to build and create. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Persistence. Bonds: Attractive, Adventurer. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Chad Upton, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)17 (+3) 11 (+0)7 (-2)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 pp. Onyx (80 gp). Tiger eye turquoise (13 gp). Violet garnet (1100 gp).


Social Check DCs


Bertram Perry, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His moppish golden hair is in a traditional bowl cut. His amber eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Family. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Bertram Perry, Male Human Warlock 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 100 gp.


Social Check DCs

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