Ernest Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his kukri. He is physically well-built. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his dancing dream.
Motivation: He is terrified, and will act out of fear; and human compassion
Ideals: Artistic. Flaws: Antagonistic, Racist, Fearful. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Zircon (30 gp). Deep blue spinel (700 gp). Amber (150 gp). Obsidian (8 gp).
Adelard Camden, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His silver hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He invites people to come help in his community garden.
History: He got into the Cartwright business at a young age. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Bonds: Attractive, Job, Adventurer. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears many layers of old clothing at all times. His silver hair has been sun bleached extensively. His eyes are brown.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born at the edge of vast plains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Stableman.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Enemies, Nature. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: Just what you see.
Arnold Mitchell, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a deerstalker hat to hide his balding. His eyes are gray and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is frequently practicing swordplay.
History: He was born a particularly ugly child, much to the horror of his parents. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy
Flaws: Ugly. Bonds: Rich, Enemies, Military, Immigrant. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial, Auran, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
Theodoric Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is lengthy. His eyes are a pleasant brown.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.
History: He got into the Bellfounder business at a young age. He dropped out of school before completing his studies. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he is terrified, and will act out of fear
Ideals: Optimist, Artistic, Logical. Flaws: Shy, Fearful. Bonds: Job. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp.
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