William Wordsworth, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. His brown eyes have a joyful gleam in them most of the time.
Personality: William is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: Born to a pair of adventurers, William grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants a kiss; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Depressed. Bonds: Adventurer, Nature, Has a crush. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Thomas Wellington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. He wears his hair in dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.
History: Thomas lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Extrovert. Flaws: Addict, Insane, Shy. Bonds: Family. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Norman Tewksbury, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his greatsword. His silver hair is knotted and matted. His gray unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and wants to raise his children well
Flaws: Ugly, Disease, Greedy. Bonds: Poor. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Frederick Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a long chestnut beard, and similarly colored long hair. His blue eyes peer out from beneath his Stetson grey hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He enjoys reading and quiet.
History: Frederick was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 14 years.
Motivation: He uses money and sex appeal to get what he needs; and further expansion of business
Ideals: Logical, Gifted. Bonds: Attractive, Job, Rich. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 25000 sp. 1 Minor magic item.
Conrad Ansley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in a clean pastel cloak covering his clean studded leather. His red hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invites people to come help in his community garden.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Conrad began to lead the lost caravan. He has since lost track of the people in his past.
Motivation: Revenge; and a deep hatred of giants
Ideals: Philantrophist, Entrepeneur. Bonds: Enemies, Family. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 43 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Celestial, Goblin, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp. Malachite (10 gp). Moss agate (10 gp).
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