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Advanced [show]


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tan armored body suit, with a simple green line shooting up and back down. His clothes are grease stained in places. He has moderate length silver hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: Born to a Interpreter, his father struggled to pay the bills. Gerald was born on a far eastern plains where he grew up under the tutelage of his father, an expert Hunter. He left for the east, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his brother

Ideals: Disciplined. Bonds: Poor, Immigrant, Religious. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Gerald Spaulding, Male Human Cleric 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Hematite (8 gp).


Social Check DCs


Solomon England, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears clothing that is held on in multiple layers but all of it is in poor condition, marred by sweets. His brown hair is greasy and uncared for. His blue eyes peer out from beneath his wide-brimmed black hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.

History: Solomon was born in the south. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered dancing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A rival would like him out of the picture.

Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Solomon England, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 9 (-1)14 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Red-brown spinel (100 gp). Rhodochrosite (14 gp).


Social Check DCs


Lewis Law, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple grey line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is still thick. His blue eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Joker, Logical. Bonds: Attractive, Adventurer. Occupation: Barber

Voice: German accent

Attributes [hide]

Lewis Law, Male Human Wizard 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Hugh Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white small hat and white clothes. His long black hair is drawn into a two foot long braid. He has amber eyes and a white hat with a blue feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Nature, Family. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Hugh Tyndall, Male Human Fighter 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp. Banded agate (7 gp). Emerald (500 gp). Violet garnet (1300 gp). 1 Minor magic item.


Social Check DCs


Arnold Middleton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast plains. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Family, Nature. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Arnold Middleton, Male Human Fighter 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 600 gp. Rose (30 gp). Jet (130 gp). Chalcedony (30 gp). Golden pearl (130 gp). 1 Minor magic item.


Social Check DCs

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