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Advanced [show]


Hugh Colton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a robe, a symbol of luck around his neck, and a spear on his belt. He has a auburn handlebar mustache and slicked back auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Hugh studied abroad. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in spear use. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hugh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A deep hatred of illithids; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Adventurer, Enemies. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Hugh Colton, Male Human Wizard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 11 (+0)17 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Auran, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. His brown hair is unkempt and raggedy. His amber unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Poor, Family, Adventurer. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Manfred Badger, Male Human Commoner 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 7
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +0

Possessions: 200 gp. Gold dragon comb with red garnet eye (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.


Social Check DCs


William Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. His hair is long and silver with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His half smiles and violet eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north to a Sculptor, William learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear.

Flaws: Insomniac, Fearful. Bonds: Attractive, Job, Military. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

William Beckwith, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Tourmaline (160 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Bernard Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely yellow suit with tan socks and a vest with buckled shoes. His blonde hair is cut short with large spiked bangs in the front. He has a dull look in his amber eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Bernard was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He would like to get married and retire; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Adventurer, Has a crush. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Bernard Gresham, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)10 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Diggory Eastoft, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long red hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Diggory was born the youngest of three triplets. Diggory was born on a far eastern island where he grew up under the tutelage of his mother, an expert Stableman. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: To reunite with his absent mother; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family, Immigrant. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Diggory Eastoft, Male Human Paladin 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 12 (+1)18 (+4)
Skills Intimidation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Rhodochrosite (7 gp). Onyx (30 gp). Zircon (30 gp).


Social Check DCs

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