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NPC Generator

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Advanced [show]


Gomory Home, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Dyer does. His blonde hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Job, Family, Military. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Gomory Home, Male Human Aristocrat 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Performance +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 600 gp. Tourmaline (150 gp). Peridot (30 gp). Citrine (30 gp).


Social Check DCs


Theobald Holton, Male Human [Permalink]

Personal [hide]

Description: This man sports black clothing, slightly heavier than average wear, and sports empty pouches on his belt. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. When Theobald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease, Mundane. Bonds: Military. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Theobald Holton, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 40 pp.


Social Check DCs


Frederick Rayden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. He wears a deerstalker hat to cover his moderate length chestnut hair. He has blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Joker, Gifted, Athletic. Bonds: Attractive, Poor. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Frederick Rayden, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Thomas Myerscough, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has wavy chestnut hair. His eyes are brown and beady.

Personality: He has a massive crush on the younger sibling of the Actor who has hired him part-time. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he's in love

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Has a crush, In love. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Thomas Myerscough, Male Human Bard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a clover on it. With a patchy black beard and wild black hair. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 2 years.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Bonds: Job, Adventurer, Poor. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Atherton, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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