Theodoric Reid, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light green in addition to tight pants. He wears his chestnut hair up in a very large beehive style do. His brown eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Enemies. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. Gold music box (2000 gp). An abacus with copper, silver and gold markers (80 gp). Cloth of gold vestments (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Dustin Ainsley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a lot of dark rich colors, with gold accents. He keeps his long chestnut hair kept up in a rat tail. His eyes, though not visible through his cowl, are green.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Dustin was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep.
Ideals: Persistence, Joker. Bonds: Attractive, Poor, Immigrant. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2100 sp.
Adelard Law, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear green pants and tee shirts. He is an epitome of beauty. He sports a flattop hair cut. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his mother. When Adelard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Insomniac. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Onyx (50 gp). Aquamarine (1600 gp). Obsidian (14 gp).
Lance Roscoe, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of death around his neck, and a rapier on his belt, he is not a threatening figure. His brown hair is matted, messy, and big. His blue unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Lance's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister
Ideals: Fighting, Gifted. Flaws: Ugly, Disease, Antagonistic. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Goblin, Auran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: Black pearl (200 gp). Silver pearl (70 gp). Coral (70 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item.
Miles Warwick, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in green turtlenecks beneath a blue coat with brown slacks. His red hair is unkempt and raggedy. He has gray eyes and a green hat with a blue feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Miles has worked very hard to control his curse. He has never given up on his dancing dream.
Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 4 (-3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. Malachite (12 gp). Fire opal (1100 gp). Deep green spinel (160 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
