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NPC Generator

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Advanced [show]


Trym Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood. He carries with him a set of shields on his belt, each one with a sapphire on the hilt. He wears his white hair down. His skin is flawless and his brown eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his father was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Bonds: Attractive, In love, Military. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Hastings, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.


Social Check DCs


Aldous Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue deerstalker hat and blue clothes. With bright white hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Aldous Stanton, Male Human Paladin 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Theobald Emsworth, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair, while still mostly brown, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Emotional, PTSD. Bonds: Adventurer, Poor. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Theobald Emsworth, Male Human Paladin 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)14 (+2) 8 (-1)6 (-2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Tourmaline (150 gp). Rock crystal (50 gp). Alexandrite (500 gp). 1 Masterwork studded leather.


Social Check DCs


Lance Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large black tufts of hair around his ears. He has several tiny emerald earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: Born in the east to a Carter, Lance learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Lance Snowdon, Male Human Cleric 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Yardley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Religious, Enemies. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Trey Yardley, Male Human Sorcerer 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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