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NPC Generator

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Advanced [show]


Hugh Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports white clothing, slightly heavier than average wear. His silver hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich southern family. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Disciplined, Fighting. Flaws: Racist. Bonds: Nature, Rich. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Hugh Brandon, Male Human Rogue 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. Hematite (15 gp). 1 Minor magic item.


Social Check DCs


Gerald Emsworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. He keeps his blonde hair in a flapper bob. His eyes are violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a ruthless business man, a trait he acquired from his father.

History: He was born in the east, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of giants; and revenge

Ideals: Entrepeneur, Persistence. Bonds: Attractive, Immigrant, Enemies. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Gerald Emsworth, Male Human Paladin 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 78 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Deception +6, History +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1600 gp. Large well-done wool tapestry (400 gp). A necklace of small pink pearls (2000 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). 1 Minor magic item.


Social Check DCs


Manfred Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has white hair. His eyes are likewise hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Lindsay, Male Human Sorcerer 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)16 (+3) 8 (-1)13 (+1)
Skills Athletics +0, History +5
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp. Chrysoberyl (50 gp). Obsidian (6 gp). 2 Tanglefoot bags. 2 Acid flasks. 2 Tanglefoot bags.


Social Check DCs


Frederick Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has no hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Yardley, Male Human Aristocrat 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Deception +5, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Clerebold Crawford, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he tends to wear a white poncho over his likewise colored trousers and shirt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.

History: When he was but 6 years old his parents immigrated from the east. A few years later when the west was not economically sound they moved to his current location. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Justice. Flaws: Depressed, Impulsive. Bonds: Immigrant, Job. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Clerebold Crawford, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)18 (+4) 15 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: Hematite (6 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs

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