Wymar Bradly, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in pastel turtlenecks beneath a blue coat with black slacks, and is pretty ugly. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A powerful wizard made him what he is. His necromantic abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
Possessions: 50000 cp. Alexandrite (200 gp). Azurite (9 gp). Obsidian (9 gp). Chalcedony (70 gp).
Roger Cason, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear ponchos typically of a light green in addition to tight pants. His black hair is long and unkept. He has brown eyes.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and to be a architect again
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease, Hedonist. Bonds: Job. Occupation: Stylist
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Malachite (10 gp). Golden yellow topaz (300 gp). Chalcedony (40 gp). Bloodstone (40 gp). 1 Minor magic item.
Dustin Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is braided into rings. He has several tiny amber earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Rich, Mentor. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
John Kent, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is cut jaggedly and amateurishly. This blue eyed easterner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the east to a Barber, John learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job, Religious, Has a crush. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Dean Clayden, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, grey, dusty cloak. His silver hair is long and unkept. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of southern immigrants he idolized his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Immigrant, Religious, Job. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30000 cp.
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Their contribution stands as a beacon of hope for all adventurers!