Tim Barney, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair has been sun bleached extensively. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Tim was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant, Military. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 34000 sp. 1 Masterwork Common Melee.
Rolf Beckwith, Male Human [Permalink]
Personal [hide]
Description: This western man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Rolf wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.
History: Born in the west his family was never financially stable. Rolf was born on a far western island where he grew up under the tutelage of his mother, an expert Junk Dealer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of orcs; and wants to raise his children well
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Deep blue spinel (500 gp). Moss agate (15 gp). 1 Minor magic item.
Alexandre Walcott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a yellow collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Joker. Flaws: Ugly. Bonds: Guardian, Nature, Enemies. Occupation: Sellsword
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp.
Manfred Kitchur, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His long black hair reaches down to his waist. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Manfred was born with his mother's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got away from his former life and has fallen to alcoholism.
Motivation: He is greedy.
Flaws: Addict, Antagonistic. Bonds: Immigrant, Attractive, Rich. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item.
Roland Copeland, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses in blue turtlenecks beneath a tan coat with black slacks. He is tall, broad shouldered and powerfully built. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Roland was born in the south. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Adventurer, In love. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp. Hematite (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!