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NPC Generator

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Advanced [show]


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Painter. His hair is long and black with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He also hits on women, regardless of circumstances.

History: He was born in a small forest village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a crush on the local Bricklayer; and he is greedy

Flaws: Antagonistic. Bonds: Has a crush, Nature, Adventurer, Rich. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Garfield, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Buckler.


Social Check DCs


Gilbert Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears baggy pastel pantaloons and a brown scarf. Beneath his clothing is a huge mess of scar tissue. His blonde hair is lengthy and is close to two feet long. His skin is flawless and his violet eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Pacifist, Artistic. Flaws: Antagonistic. Bonds: Slave, Attractive. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Gilbert Ashley, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp.


Social Check DCs


Percival Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears black trousers with brown and black striped suspenders. He wears various colorful collared shirts. His white hair is drawn into a tight pony tail with a rose scrunchie. His eyes are a pleasant blue.

Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Animal Trainer and found it very stressful. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and expand his business

Flaws: Shy, Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Percival Dumph, Male Human Sorcerer 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)6 (-2) 14 (+2)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 gp.


Social Check DCs


Jocelyn Soames, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy white hair. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and seeks redemption

Ideals: Philantrophist. Flaws: Terse. Bonds: Poor, Attractive, Mentor. Occupation: Cook

Voice: Speaks like tongue is numb

Attributes [hide]

Jocelyn Soames, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 700 sp.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a blue and yellow robe with the hood down. His white hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast plains. In his 10th year, his parents were killed by a goblins raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a deep hatred of goblins

Flaws: Shy, Fearful. Bonds: Attractive, Nature, Enemies. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Tatum, Male Human Rogue 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)11 (+0) 8 (-1)8 (-1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 pp. Azurite (9 gp). Silver pearl (150 gp). Aquamarine (1400 gp). Black pearl (1400 gp).


Social Check DCs

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