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NPC Generator

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Advanced [show]


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting grey shirt and pants. He keeps his brown hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered east to less war torn lands. He has never given up on his painting dream.

Motivation: His religion dominates his actions.

Ideals: Philantrophist, Artistic. Flaws: PTSD. Bonds: Attractive, Religious. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Chatham, Male Human Warrior 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. Rock crystal (50 gp). Chrysoprase (50 gp). Moss agate (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Heward Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is lengthy and is close to two feet long. His blue eyes are slightly larger than normal.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heward was born the youngest of three triplets. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Bonds: Attractive, Religious, Family, Military. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Heward Palomarez, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 6 (-2)13 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Norman Marley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of daggers on his belt, each one with a ruby on the hilt. His chestnut hair is cut short with large spiked bangs in the front. His eyes are gray and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 8 years old his parents immigrated from the south. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted from career to career and currently works as a Bricklayer.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Norman Marley, Male Human Barbarian 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 18 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 5 (-3)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Aldous Blyth, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries quarterstaffs. His red hair is braided into rings. He has green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Family. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Aldous Blyth, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 6 (-2)7 (-2)
Skills Nature +1, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alex Brownrigg, Male Human [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes are passionate and lively.

Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Optimist. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Alex Brownrigg, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)7 (-2) 6 (-2)16 (+3)
Skills Animal Handling +0, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp.


Social Check DCs

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