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NPC Generator

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Advanced [show]


Diggory Barclay, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears his hair in dreadlocks. He has several tiny jet earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.

History: When he was but 5 years old his parents immigrated from the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Philantrophist. Bonds: Rich, Attractive, Immigrant, Adventurer. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Diggory Barclay, Male Human Warlock 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 1100 sp.


Social Check DCs


Reynard Haley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large white mantle and cape that has been intricately interwoven into his red robe. His brown hair is still thick. He has a dull look in his violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Reynard lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting. Flaws: Racist. Bonds: Family, Slave. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Reynard Haley, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Kody Wesley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has the majority of his body covered in plate. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Priest, but he got bored and became a Hunter. He then took over the family business and is one of the better Hunter for hire.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted. Flaws: Insane. Bonds: Military, Job. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Kody Wesley, Male Human Ranger 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. He has violet eyes and a tan hat with a brown feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Gunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Justice, Entrepeneur. Flaws: Insane. Bonds: Family, Rich. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Gunter Cornish, Male Human Aristocrat 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)5 (-3) 14 (+2)15 (+2)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 900 gp.


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a penchant for wearing a ring with an oversized emerald on his left hand. His brown hair is still thick. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Charles studied abroad. In his 11th year, his parents were killed by a goblins raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Joker, Logical, Gifted. Bonds: Rich, Enemies. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Charles Brandon, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Coral (90 gp).


Social Check DCs

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