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NPC Generator

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Advanced [show]


Guy Bradford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow tunic with green highlights, and long brown pants that bunch up around his shoes. His black hair is cut short. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 5 years old his parents immigrated from the north. Guy was born on a far northern plains where he grew up under the tutelage of his father, an expert Marshal. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and he is terrified, and will act out of fear

Ideals: Logical, Philantrophist. Flaws: Fearful. Bonds: Guardian, Immigrant. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Bradford, Male Human Cleric 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)13 (+1) 15 (+2)10 (+0)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 10000 cp. Chrysoprase (20 gp). Black opal (900 gp). Black pearl (1100 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of magic on his torso. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is greying and his face has many wrinkles. His eyes are amber and beady.

Personality: Eccentric and domineering, Miles will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north his family was never financially stable. His family was turned out during the war. He and his family wandered north to less war torn lands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Extrovert, Logical. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Miles Oakley, Male Human Commoner 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points -2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)10 (+0) 9 (-1)15 (+2)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp. Chalcedony (30 gp). Red-brown spinel (160 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He is portly but not overly obese. He wears his silver hair down. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his mother. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: To reunite with his old friends; and an old rival family wants him found

Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Family, Adventurer. Occupation: Roofer

Voice: Irish accent

Attributes [hide]

Jocelyn Ashton, Male Human Cleric 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 9 (-1)8 (-1)
Skills History +3, Performance +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Lance Tyndall, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his sai. His clothes are grease stained in places. He has moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Lance was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist. Bonds: Poor, Immigrant, Adventurer. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Lance Tyndall, Male Human Adept 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)16 (+3) 16 (+3)18 (+4)
Skills Acrobatics +6, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Gnoll, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 700 gp. Tiger eye turquoise (12 gp). Alexandrite (1300 gp).


Social Check DCs


Charles Beitz, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Assassin, and sports empty pouches on his belt. He keeps his red hair in a pixie cut. His amber eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his father.

History: Born to a Miller, his father struggled to pay the bills. His childhood dream was to be a Miller, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Job, Poor. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Charles Beitz, Male Human Paladin 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 13 (+1)3 (-4)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 6000 sp.


Social Check DCs

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