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Advanced [show]


Charles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears baggy brown pantaloons and a blue scarf. His blonde hair is slicked back into a classic pompadour. He has gleaming, smiling brown eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love.

Ideals: Impeccable. Bonds: Attractive, Job, Mentor, In love. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Winterbourne, Male Human Cleric 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 10000 cp.


Social Check DCs


William Watson, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by chocolates. He keeps his chestnut hair in a flapper bob. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Sage in town.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. In the meantime he has taken over work as a Sage and occasionally as a mercenary.

Motivation: Meet up once more with his childhood friend; and to be a glassblower again

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

William Watson, Male Human Ranger 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. 1 Breastplate.


Social Check DCs


Anselm Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black costume with the symbols of magic on his torso. He wears his brown hair up in a very large beehive style do. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Assassin, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the east; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Artistic, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Anselm Hartford, Male Human Sorcerer 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 60 pp. Black pearl (1300 gp). Jade (60 gp). Iolite (30 gp). Black pearl (1300 gp).


Social Check DCs


Charles Beckwith, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, his parents were killed by a drow raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Many drow want him driven away; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Insane, Selfish. Bonds: Enemies, Slave. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Charles Beckwith, Male Human Barbarian 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 72 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Deception +2, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp. Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Barney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He usually wears his blue robe and has his falchion always slung over his shoulder. He sports a long red beard, and similarly colored long hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in the north. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Professionalism, Artistic. Flaws: Greedy. Bonds: Immigrant, Rich. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Barney, Male Human Rogue 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 7 (-2)12 (+1)
Skills Insight +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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