Lewis Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Draconic, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 2000 sp.
Cory Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy black hair. His fierce gray eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He wants revenge against dire rats; and sabotage a competitor
Ideals: Fighting, Philantrophist. Flaws: Terse. Bonds: Job, Enemies. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Darkwood Shield.
Ernest Chester, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a yellow and tan robe with the hood down. His hair is red and very short. His violet eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the north. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: To end his boredom; and he is wracked by social anxiety
Ideals: Joker, Philantrophist. Flaws: Fearful, Mundane. Bonds: Immigrant. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2400 sp.
Shane Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. With a patchy white beard and wild white hair. His violet eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the south to a Knight, Shane learned a great deal about his mother's area of expertise. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Opinionated. Bonds: Attractive, Guardian, Job, Adventurer. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Shane Lancaster, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His clothes are grease stained in places. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Shane's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: His spouse's relatives view him with great suspicion; and to share knowledge with the world
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Brewer
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +6
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!
