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NPC Generator

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Advanced [show]


Justin Tatum, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a perfectly clean shirt and pair of pants. His hair is short and silver. His eyes are blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small mountains village. He helped his father out around the business and became quite the natural. After a long history of fighting, Justin and his spouse have recently divorced.

Motivation: He's looking for his big break; and to be a adventurer again

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Justin Tatum, Male Human Commoner 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Arcana +6, Athletics +6
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Infernal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6

Possessions: 60 pp. Amber (110 gp). Citrine (80 gp).


Social Check DCs


Alex Shipley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean white cloak covering his clean studded leather. He has moderate length black hair. His eyes are likewise gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, Alex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the east to a Miller, Alex learned a great deal about his father's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: His religion dominates his actions; and to clean up the streets

Ideals: Gifted. Bonds: Guardian, Military, Job, Religious. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Alex Shipley, Male Human Fighter 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)10 (+0) 8 (-1)15 (+2)
Skills Athletics +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his ceremonial dagger ready. His chestnut hair is greasy and uncared for. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Apothecary like his mother before him.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Henry Staurheim, Male Human Bard 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 11 (+0)14 (+2) 11 (+0)6 (-2)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 700 gp. Tiger eye turquoise (10 gp).


Social Check DCs


Clerebold Abram, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has styled his auburn hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.

History: Born to a Detective, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Flaws: Insomniac, Shy. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Clerebold Abram, Male Human Adept 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 4000 cp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Bernard Springfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky yellow painted plate armor. His chestnut hair is greasy and uncared for. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Bernard began to lead the lost caravan. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many illithids want him driven away.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Bernard Springfield, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Arcana +3, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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