Gerald Camden, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and violet handkerchief worn on his right side. He has a slight overbite and is overall scrawny. He wears a colorful flower in his golden hair. He is baby faced.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Gerald studied abroad. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Rich, Adventurer. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 700 gp. Golden pearl (90 gp). Golden yellow topaz (900 gp). Azurite (6 gp).
Hugh Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel vest and prefers yellow and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is heavily combed to the left. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Rhodochrosite (12 gp). Moss agate (12 gp). Smoky quartz (60 gp).
Solomon Atherton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green tunic with brown highlights, and long yellow pants that bunch up around his shoes. He has black hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Joker, Artistic. Flaws: Ugly, Secretive. Bonds: Guardian, Adventurer. Occupation: Unemployed
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Robert Warwick, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears red leather gloves, a red jacket, and tight pants. His golden hair is lengthy. His face is scarred and worn.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Priest
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 800 gp. Hematite (14 gp). Tourmaline (150 gp). Tiger eye turquoise (14 gp). Freshwater pearl (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dean Astley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His golden hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and his religion dominates his actions
Ideals: Gifted, Pacifist. Bonds: Attractive, Slave, Job, Religious. Occupation: Dilettante
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Jet (110 gp). Smoky quartz (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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