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NPC Generator

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Advanced [show]


Hubert Blakeley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a long, white cloak. His hair is always cut to a buzz. He has gleaming, smiling green eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Armorer in town.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 13 years.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Logical. Flaws: Ugly, Cynical. Bonds: Job, Rich. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Hubert Blakeley, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He usually wears his tan robe and has his longsword always slung over his shoulder. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.

History: Anselm was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Bonds: Job, Military, Adventurer. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Anselm Melancon, Male Human Sorcerer 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 700 gp.


Social Check DCs


Alex Lincoln, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in white turtlenecks beneath a tan coat with brown slacks. His whole body is exceptionally muscular. He has shaved his head bald. His violet eyes peer out from beneath his feathered white hat.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a gnolls raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants to open a new tavern

Flaws: Hedonist. Bonds: Immigrant, Job, Religious, Enemies. Occupation: Tailor

Voice: American accent

Attributes [hide]

Alex Lincoln, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)7 (-2) 14 (+2)11 (+0)
Skills Acrobatics +3, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Amber (150 gp). Jasper (70 gp). Blue sapphire (900 gp).


Social Check DCs


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean grey cloak covering his clean studded leather. His golden hair, when down, is lengthy. His eyes are likewise green.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the east. His family was turned out during the war. He and his family wandered east to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Ugly, Fearful, PTSD. Bonds: Immigrant. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Ralf Shelly, Male Human Rogue 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)9 (-1) 16 (+3)17 (+3)
Skills Nature +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 700 gp. A roughly beaten golden orb (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His brown hair is knotted and matted. His gray unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Gerald will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the north. Cursed with vampirism at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Disease, Impulsive. Bonds: Attractive, Poor. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Gerald Cooper, Male Human Bard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 9 (-1)5 (-3)
Skills Nature +4, Performance +0
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 900 gp. Rock crystal (40 gp). Red garnet (130 gp). Violet garnet (1500 gp). Blue quartz (5 gp).


Social Check DCs

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