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Advanced [show]


Nicholas Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his mother.

History: Nicholas was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Nicholas Halsey, Male Human Bard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. He has wavy chestnut hair. His hazel unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He feeds upon the attention of others.

History: Born in the north his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Disease, Hedonist. Bonds: Attractive, Poor. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Aldous Mitchell, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)13 (+1) 15 (+2)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A roughly beaten golden orb (100 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Gilbert Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is dressed in earthy colors with a pastel and green handkerchief worn on his left side. His blonde hair is heavily combed to the left. He has gleaming, smiling hazel eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted psionic powers by his dying brother.

Motivation: To reunite with his old friends; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Family, Adventurer. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Gilbert Stanford, Male Human Warlock 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 9 (-1)19 (+4)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 5000 sp. Moonstone (60 gp). Carnelian (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Rayden, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears grey trousers with red and black striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. He has a small bristly mustache and wavy golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Philantrophist. Flaws: Ugly, Cynical. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Justin Rayden, Male Human Aristocrat 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)8 (-1) 13 (+1)15 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered brown stockings. He carries with him a set of tridents, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his chestnut hair in a pixie cut. His blue eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful slaver made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Fighting, Opinionated. Flaws: Emotional. Bonds: Mentor, Adventurer. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Lance Morton, Male Human Monk 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 6 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 5 (-3)12 (+1) 13 (+1)17 (+3)
Skills Arcana +4, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp.


Social Check DCs

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