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Advanced [show]


Tim Walpole, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is renowned for his bright green suits and hats, marred by beers. He keeps his long black hair kept up in a rat tail. He has amber eyes and a green hat with a grey feather.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Job, Family. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Tim Walpole, Male Human Paladin 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)17 (+3) 13 (+1)16 (+3)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Hubert Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. He keeps his silver hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Hubert grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Pacifist. Bonds: Rich, Religious, Adventurer, Attractive. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Hubert Beitz, Male Human Barbarian 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Athletics +2, Deception +5
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +5

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Anselm England, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears his silver hair up. He has several tiny sapphire earrings on each ear.

Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Insane, Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Anselm England, Male Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Alexandre Royston, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears a tan shirt with thin grey vertical stripes and red pants. His broad hat is riddled with cuts and holes. His eyes are likewise green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Rich, Immigrant. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Alexandre Royston, Male Human Rogue 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Conrad Coombs, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a fancy blue suit. His whole body is exceptionally muscular. His moppish red hair is in a traditional bowl cut. He has several tiny opal earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Merchant in town.

History: A powerful necromancer made him what he is. Conrad was born on a far western mountains where he grew up under the tutelage of his mother, an expert Merchant. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Flaws: Mundane. Bonds: Attractive, Immigrant, Rich, Job, Mentor. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Conrad Coombs, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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