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Advanced [show]


Alex Atterton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. He has wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. Alex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Alex studied abroad. His childhood dream was to be a Barrister, but he was a colossal failure. He has drifted from career to career and currently works as a Interpreter.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Atterton, Male Human Adept 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Athletics +6, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Easton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Rich, Immigrant. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Easton, Male Human Bard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Rylan, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears just a violet suit. His silver hair is knotted and matted. His skin is flawless and his amber eyes scan people very quickly.

Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.

History: John was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Military. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

John Rylan, Male Human Commoner 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Norman Altham, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his golden hair down. His thin eyebrows rest above his beady blue eyes.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the north. He was taken from his home at a very young age. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Fearful. Bonds: Guardian, Poor, Slave. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Altham, Male Human Warrior 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Apothecary uniform, and he perpetually has his sickle ready. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Apothecary, Gunter learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Philantrophist, Opinionated. Bonds: Job, Attractive. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Gunter Branson, Male Human Adept 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs

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