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Advanced [show]


Clerebold Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His hair is golden and very short. His hazel eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Clerebold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Clerebold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Clerebold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic. Flaws: Selfish, Fearful. Bonds: Attractive, Military. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Clerebold Marleigh, Male Human Paladin 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theobald Dalton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a red costume with the symbols of strength on his torso. His chestnut hair is slicked back into a classic pompadour. His blue eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To pay off his debts; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Secretive, Mundane. Bonds: Nature, Debt. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Theobald Dalton, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)7 (-2) 10 (+0)14 (+2)
Skills Nature +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt, and carries shortspears. His white hair, when down, is lengthy. His green unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerard was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Disease, Antagonistic, Forgetful. Bonds: Family. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Brixton, Male Human Paladin 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Graham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. His hair is brown and curly. His eyes are a pleasant green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: In love, Adventurer. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Theodoric Graham, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)17 (+3) 16 (+3)13 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Giant, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 400 gp.


Social Check DCs


Adam Warwick, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He prefers to wear white pants and tee shirts. With bright brown hair and a scraggly beard. He has a dull look in his blue eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: Adam was born with his mother's beautiful face. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Flaws: Fearful. Bonds: Attractive, Adventurer, Enemies. Occupation: Server

Voice: Pronounces O like U

Attributes [hide]

Adam Warwick, Male Human Barbarian 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)12 (+1) 6 (-2)16 (+3)
Skills History +3, Perception +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 50 pp.


Social Check DCs

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