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Advanced [show]


Reynard Benson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His moppish brown hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born at the edge of vast desert. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Fighting, Disciplined. Flaws: Forgetful. Bonds: Nature, Religious. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Reynard Benson, Male Human Aristocrat 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 700 gp.


Social Check DCs


Conrad Van Es, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His auburn hair is kept up in a ponytail inside a deerstalker hat. His eyes are a pleasant brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: Conrad was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He would like to get married and retire; and doesn't want to be a mortician and was forced into it by his family

Flaws: Emotional, Antagonistic. Bonds: Family, Has a crush. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Conrad Van Es, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 14 (+2)11 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Charles Barlow, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a violet collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is long and chestnut with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. His green eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Carter

Voice: Stutters

Attributes [hide]

Charles Barlow, Male Human Sorcerer 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 6 (-2)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs


Thomas Alby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He is physically well-built. His red hair is knotted and matted. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Secretive, Mundane. Bonds: Slave, Religious. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Thomas Alby, Male Human Ranger 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Chrysoberyl (50 gp).


Social Check DCs


Anselm Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. His brown hair is lengthy. His violet eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invites people to come help in his community garden.

History: He was born in a small island village. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Philantrophist. Bonds: Enemies, Nature, Adventurer. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Anselm Remington, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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