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NPC Generator

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Advanced [show]


Cory Shirley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue costume with the symbols of his god on his torso. His silver hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. He moved from fad to fad and when he turned 15 he discovered poetry. He has set out to sabotage the competition.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and money/treasure

Ideals: Artistic. Flaws: Greedy. Bonds: Rich, Job, Debt. Occupation: Bellfounder

Voice: Old Prospector

Attributes [hide]

Cory Shirley, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair, when down, is lengthy. He has several tiny sapphire earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Thomas Norton, Male Human Expert 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 9 (-1)9 (-1)
Skills Athletics +4, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 400 gp. Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Kensley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. He has a slight overbite and is overall scrawny. His hair is auburn and curly. He is baby faced.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the west, but his parents moved at a very young age to the north. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He now mingles about in high society.

Motivation: He is greedy; and revenge

Ideals: Artistic. Bonds: Rich, Enemies, Immigrant, Slave. Occupation: Miner

Voice: Sounds elderly

Attributes [hide]

Frederick Kensley, Male Human Expert 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 9 (-1)15 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Geoffrey Palomarez, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of his god around his neck, and a bow on his belt. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are violet.

Personality: He loves telling others what to do and how they should feel about things. He is a great chef.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Palomarez, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)12 (+1) 8 (-1)17 (+3)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp. Moss agate (13 gp). 8 Acid flasks.


Social Check DCs


Ernest Springfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. His white hair is lengthy. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 6 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Ernest Springfield, Male Human Druid 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)11 (+0) 9 (-1)12 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 21000 cp. Emerald (1100 gp). Jet (70 gp). Brown-green garnet (70 gp). 1 Minor magic item.


Social Check DCs

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