Arnold Vance, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky black painted plate armor. His brown hair is lengthy. His green eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was a Adventurer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Fighting. Flaws: Insane, Impulsive, Mundane, PTSD. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Justin Blythe, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan cloak and cross-gartered grey stockings. His feathered hat is riddled with cuts and holes. He has gleaming, smiling gray eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Freshwater pearl (8 gp).
Henry Beitz, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. He wears his hair in dreadlocks. This blue eyed northerner is not easily forgotten.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Justice, Fighting. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Architect
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Goblin, Celestial, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item.
Jocelyn Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting tan shirt and pants. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Jocelyn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and to end his boredom
Ideals: Artistic, Philantrophist. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Zircon (40 gp). Tiger eye turquoise (6 gp). Amber (70 gp).
Gilbert Stansfield, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear white tank tops with brown pants. His hair, while still mostly auburn, has prominent grey streaks. He has several tiny sapphire earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gilbert was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Persistence. Bonds: Rich, Job, Adventurer. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. Moss agate (5 gp). Amber (50 gp).
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