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Advanced [show]


Arnold Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of pickaxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair is heavily combed to the right. His half smiles and violet eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Performer. He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Mentor. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Hallewell, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 8 (-1)11 (+0)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Carnelian (80 gp). Alexandrite (1200 gp). Black pearl (1200 gp).


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He has shaved his head bald. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Baker for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Attractive, Religious, Adventurer, Job. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Frederick Altham, Male Human Cleric 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)16 (+3) 10 (+0)11 (+0)
Skills Nature +6, Performance +3
Senses Passive Perception 10
Languages Common, Terran, Draconic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Southey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. He keeps his long silver hair kept up in a rat tail. He has amber eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and to unite with his sister

Flaws: Ugly. Bonds: Poor, Religious, Family, Adventurer. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Diggory Southey, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Draconic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Clerebold Astley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing colorful clothing, dressed as a Server. Beneath his clothing is a huge mess of scar tissue. He wears a feathered hat to cover his moderate length black hair. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small island village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Slave, Nature, Adventurer. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Clerebold Astley, Male Human Commoner 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)6 (-2) 10 (+0)9 (-1)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear black tank tops with brown pants. He wears a wide-brimmed hat to cover his moderate length silver hair. He has blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Tim hails from a village terrorized by gnolls. His childhood dream was to be a Adventurer, but he was a colossal failure. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels kind of lost in life; and to reunite with his absent father

Ideals: Passionate. Flaws: Depressed. Bonds: Family, Enemies, Job. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Brandon, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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