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NPC Generator

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Advanced [show]


Thomas Hailey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with Stetson hat. His red hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Optimist. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Thomas Hailey, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 9 (-1)9 (-1)
Skills Acrobatics +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Gerard Sutherland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting red shirt and pants. His hair is long and golden with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Human compassion.

Ideals: Optimist. Flaws: Racist, Disease. Bonds: Attractive. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Gerard Sutherland, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)5 (-3) 14 (+2)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1100 sp.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Miller. His chestnut hair is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Miller like his mother before him.

Motivation: Sabotage a competitor; and to be a servant again

Ideals: Optimist, Entrepeneur. Bonds: Job, Attractive, Mentor. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

John Kent, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. Violet garnet (1000 gp).


Social Check DCs


Anthony Trollope, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Barber like his father before him.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and sabotage a competitor

Flaws: Disease. Bonds: Attractive, Job, Poor, Military. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Anthony Trollope, Male Human Warrior 9
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 72 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 11000 sp. Moonstone (40 gp). Moonstone (40 gp). Peridot (40 gp). Hematite (14 gp). Star ruby (1100 gp). Black opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Coombs, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His golden hair is drawn into a tight pony tail with a cross scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Reynard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Hedonist, Insomniac. Bonds: Immigrant. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Reynard Coombs, Male Human Expert 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)17 (+3) 15 (+2)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs

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