Geoffrey Vance, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His long chestnut hair is drawn into a two foot long braid. His gray eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: Geoffrey was born the youngest of three triplets. His family was turned out during the war. He and his family wandered north to less war torn lands. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Flaws: Ugly, Selfish, Shy, PTSD. Bonds: Family. Occupation: Bookbinder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 20 pp.
John Shipley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears a colorful flower in his blonde hair. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Actor profession.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He struck the Laborer job and began his own company from there.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Laborer
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 1000 sp. Amber (120 gp). Carnelian (80 gp). Golden yellow topaz (700 gp). Sardonyx (80 gp). 1 Minor magic item.
Anselm Gyula, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His long golden hair reaches down to his waist. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of eastern immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant, Slave. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 500 gp. Onyx (60 gp). White pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Tailor. He has a penchant for wearing a ring with an oversized ruby on his left hand. His chestnut hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal painting training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Persistence, Artistic. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Anselm Oakes, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His white hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.
History: Anselm hails from a village terrorized by dire rats. In his 10th year, his parents were killed by a dire rats raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against dire rats; and a deep hatred of dire rats
Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1200 gp.
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