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NPC Generator

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Advanced [show]


Heward Nash, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He feels threatened by others.

Flaws: Antagonistic, Insane, Fearful. Bonds: Attractive. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Heward Nash, Male Human Wizard 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 5 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)8 (-1) 14 (+2)7 (-2)
Skills Perception +5, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Iolite (20 gp). Black pearl (700 gp). Black pearl (700 gp). Coral (60 gp).


Social Check DCs


Everard Snape, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he likes to wear tan tank tops with red pants. His hair is short and auburn. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Insane, Ugly. Bonds: Immigrant. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Everard Snape, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Alexandre Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair has been sun bleached extensively. He has amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: A strong sense of loyalty to Human people; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Racist. Bonds: Adventurer, Nature, In love. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Alexandre Jacobs, Male Human Expert 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 700 gp. Alexandrite (1600 gp). 1 Minor magic item.


Social Check DCs


Bertram Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear green clothing when he does not wear armor. He keeps his black hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Adventurer, Enemies. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Bertram Tewksbury, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 17 (+3)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp.


Social Check DCs


William Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His golden hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Attractive, Adventurer, Slave, Nature. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

William Kimberly, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)7 (-2) 14 (+2)8 (-1)
Skills Investigation +0, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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