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NPC Generator

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Advanced [show]


Anselm Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His chestnut hair, when down, is lengthy. His amber eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Family, Rich, Adventurer. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Anselm Shirley, Male Human Warlock 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reynard Hadley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple white robe with brown stripes complete with hood, he is not a threatening figure. He has moderate length brown hair. He is baby faced.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He feeds upon the attention of others.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by goblins. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Bonds: Enemies, Adventurer, Attractive, Nature. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Reynard Hadley, Male Human Monk 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He keeps his brown hair in a pixie cut. He has a dull look in his violet eyes.

Personality: He has always had a great fascination with Human culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast island. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Immigrant, Nature. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Bertram Cholmondeley, Male Human Monk 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Lewis Wakefield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky white painted plate armor. His red hair is smooth and relatively long. He has a dull look in his brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Poor, Religious. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Lewis Wakefield, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gunter Sydney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black armored body suit, with a simple brown line shooting up and back down. His hair is greying and his face has many wrinkles. His eyes are brown and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Gifted. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Gunter Sydney, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 10 (+0)15 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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