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NPC Generator

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Lewis Easton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Mayor, and is pretty ugly. He has a white handlebar mustache and slicked back white hair. His hazel unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Mayor, Lewis learned a great deal about his father's area of expertise. A gifted student he started as a Mason, but he got bored and became a Mayor. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business; and to be a mason again

Ideals: Logical. Flaws: Ugly, Disease, Depressed. Bonds: Job. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lewis Easton, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 23000 cp.


Social Check DCs


John Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright brown suits and hats, and sports empty pouches on his belt. His chestnut hair has been sun bleached extensively. This violet eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful slaver made him what he is. His father was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Mentor, Religious. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

John Shelley, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 3 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)7 (-2) 11 (+0)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Azurite (15 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs


Odo Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also hits on women, regardless of circumstances.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent mother; and regain custody of his son

Flaws: Antagonistic. Bonds: Has a crush, Family, Job. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Odo Eastaughffe, Male Human Monk 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)6 (-2) 15 (+2)14 (+2)
Skills History +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. Onyx (60 gp). Blue quartz (6 gp).


Social Check DCs


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean pastel cloak covering his clean studded leather. His brown hair is singed and shortened. His thin eyebrows rest above his beady hazel eyes.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Trym Atterton, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 12 (+1)16 (+3)
Skills History +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Gunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy violet suit. He wears his blonde hair up in a very large beehive style do. This blue eyed westerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the west. Like his father and his sister before him, after school he went straight into learning to become a Architect. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Gunter Winterbourne, Male Human Barbarian 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Religion +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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