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NPC Generator

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Advanced [show]


Justin Clare, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He is portly but not overly obese. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.

Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the west to a Bellfounder, Justin learned a great deal about his mother's area of expertise. He has had some formal dancing training, and achieved minor success. He inherited the family business which he has now maintained for 4 years.

Motivation: Wants to work out more often; and expand his business

Ideals: Professionalism, Artistic, Athletic. Flaws: Impulsive. Bonds: Job. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Justin Clare, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Smoky quartz (60 gp).


Social Check DCs


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His hair is long and chestnut with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His gray unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invites people to come help in his community garden.

History: He was born at the edge of vast island. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Justice, Philantrophist. Flaws: Disease. Bonds: Nature, Attractive. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Arnold Gracey, Male Human Barbarian 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Aquamarine (500 gp).


Social Check DCs


Cory Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tattered old clothes. His red hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich western family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety

Ideals: Optimist, Impeccable. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Courier

Voice: Speaks through clenched teeth

Attributes [hide]

Cory Tindall, Male Human Ranger 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)16 (+3) 9 (-1)15 (+2)
Skills History +6, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Golden yellow topaz (500 gp). Moss agate (6 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Badger, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His golden hair is singed and shortened. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep

Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Religious, Adventurer. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Everard Badger, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 17 (+3)5 (-3)
Skills Arcana +4, Deception -1
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Jet (50 gp). Obsidian (16 gp).


Social Check DCs


Gerald Kenley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his sai. His golden hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Bricklayer profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Kenley, Male Human Warrior 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 18 (+4)17 (+3)
Skills Deception +6, Investigation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1100 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). Silver ewer (60 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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