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NPC Generator

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Advanced [show]


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His hair is cut close to his head. His eyes are hazel and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Fearful. Bonds: Attractive, Military, Adventurer, Job. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Charles Brandon, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 24000 sp.


Social Check DCs


Simon Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His green eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful slaver made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting. Flaws: Greedy. Bonds: Nature, Mentor, Debt. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Simon Clayton, Male Human Expert 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 1000 sp. Hematite (14 gp). Rose (50 gp). Tourmaline (120 gp). Golden pearl (120 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trey Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is renowned for his bright tan suits and hats. He is an epitome of beauty. He has moderate length golden hair. His blue eyes peer out from beneath his small tan hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the west to a Herbalist, Trey learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Herbalist.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Optimist, Logical. Bonds: Attractive, Family, Job, Nature. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Trey Staurheim, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 3 Smokesticks. 3 Thunderstones.


Social Check DCs


Norman Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a red broad hat and red clothes. His hair is black, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Scribe business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Family, Job, Adventurer. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Norman Blackwood, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 10 (+0)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Randal Ansley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His brown hair, when down, is lengthy. His eyes are likewise brown.

Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Bonds: Attractive, Religious, Slave, Rich. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Ansley, Male Human Paladin 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 14 (+2)8 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp.


Social Check DCs

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